Silent Hill Shattered Memories Part 1 | Wii Horror Game | Walkthrough Gameplay

Another year, so another Silent Hill Game. That’s just how it works around here. This time it’s going to get chilly.

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►About the Game –
Silent Hill: Shattered Memories is a survival horror video game developed by Climax Studios and published by Konami Digital Entertainment for the Wii in December 2009. It was ported to the PlayStation 2 and PlayStation Portable platforms, and these versions were released in January 2010. In April 2014, it appeared on the PlayStation Network in Europe. The game serves as a reimagining of the first installment.

Shattered Memories retains the premise of the original game—Harry Mason’s quest to find his missing daughter in the fictitious American town of Silent Hill—but is set in a different fictional universe, has a different plot, and altered characters, alongside new ones. Five endings are available. Gameplay takes place in two parts: a framing, first-person psychotherapy session, and an over-the-shoulder perspective of Harry’s journey through Silent Hill, which is periodically interrupted by the occurrence of a shift to an alternate dimension. Answers given to the psychological tests in the therapy session affect various gameplay elements in Harry’s journey.

After designing the Silent Hill prequel (2007), which intentionally replicated elements of the first installment, Climax Studios wanted to try a different approach to creating a title in the series. Among the changes made was the removal of combat and the constant presence of monsters. Akira Yamaoka composed the soundtrack of the game, which was the first in the series to prominently feature dynamic music. The game received generally positive reviews, and its graphics, storyline, voice acting, soundtrack, and use of the Wii Remote were praised by reviewers. Some reviewers criticized Shattered Memories’ chase sequences and duration, which they deemed potentially frustrating and short.

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47 thoughts on “Silent Hill Shattered Memories Part 1 | Wii Horror Game | Walkthrough Gameplay”

  1. The coloring of the picture part would be perfect with the WiiU using the Gamepad and Stylist.
    The Door on the house in my game was purple and I used a Purple Pencil on it in the picture. It's Impossible to control the pencil with the Wiimote.
    My Police Officer looked different, I thought she was supposed to be a Prostitute when I entered the Dinner, she was smoking and had shirt exposing her cleavage but she never said "Sir my Eyes are up here" When I would keep staring at her boobs. I don't know why my game was different, I answered the questions the same way you did and took the same path to the video store you did. I have the Wii version.

  2. Ah, I know that trick. If you haven't done anything wrong and a cop asks for your ID, DO NOT GIVE IT TO THEM. Show it, but do not hand it over. They take it and force you to comply before you get it back. You can't drive without it so you can't leave. Cops are not your friend.

  3. The last video says it’s blocked in my country for copyright and I really want to see the end is there any way you could fix that @cjugames

  4. This game should of been marketed as an alternate Silent Hill 3, one the goes off the bad ending instead of the good one.

  5. Hopefully when you get around to Downpour you play the side quests too and basically 100% the game because otherwise it would probably be pretty boring. The sidequests definitely help fill out the game and make it feel more complete and are honestly what makes the game feel great, like this fully fleshed out town. I can see why people didn't like the game because otherwise it really is pretty incomplete. And I hope you can look past its many flaws to see just how good it really is!

  6. Missed this by a month but glad to see you playing it, I hope you end up liking it even though it is pretty different from other Silent Hill games. I'll love to see your reactions to all the mindfucks in this.

  7. 36 years old.. I beat the 1st Silent Hill when it came out.. I beat another Silent Hill game.. Cant remember if it was part 2 or 3 or 4 etc….

    I dont remember much but I specifically remember Martians and UFOs having something to do with the plot of Silent Hill… Im on a mission to figure this shit out… Over 20 years later?

    And unless I missed them I didnt see any Martians in the Silent Hill movie…

    I also remember all the evil demon nurses had amazing bodies in the movie… Tight naughty nurse dresses with Playboy model bodies…. Paper bag em all day…

  8. Huh, the emulator might have bumped up the frame rate, because this is running way more fluidly than I remember. There is one thing that I hated about the game (not the motion controls or the phone audio bits, I liked those when I first played it on the Wii). I won’t say what (yet) it was because A.) I’m curious how you’ll react to it, and B.) I don’t want to cloud the opinion of anyone who is unfamiliar with this game.

  9. just wanted to comment something havent watched the video, and I probably won'ti. =) (silent hill and res evil are just bad games imo) really like what youre doing. no fancy intro, no sub begging. i think thats all. have a great new year everybody

  10. If you get a wiimote-tr, the audio on the wiimote will work in dolphin. What is a wiimote-tr? Well, after the motionplus addon was released for the wiimote, nintendo again updated and released wiimote plus. It's the wiimote+motionplus addon in one package. Now here's where things get murky. Not all wiimote plus are identified internally as 'wiimote-tr'. Infact, for a long time wiimotes designated as 'wiimote-tr' wouldn't work with dolphin at all, despite there being no obvious reason for this designation or hardware difference.

    Ironically, a guy with a wiimote-tr did a ton of to make wiimote-tr compatible with Dolphin, and it is the only wiimote that supports wiimote audio. So it went from the least functional wiimote, to the only fully functional wiimote in that it also supports wiimote audio.

    I only know this, because I was going to jump on a let's play of Silent Hill: Shattered Memories and had just started working out the kinks. I was unhappy with the captures from the Wii, and thought I might do it emulated. There are a few issues though, like the snow doesn't work correctly, so I was busy fiddling with that, as it's a huge element of the atmosphere. Of course CJU out of nowhere decides to do a Wii title, while I'm twittling my thumbs…

    No problem, I just picked up Cursed Mountain (Wii), so I guess that will be my project…

    To any interested though, I would suggest playing the game on an actual Wii. Like every Silent Hill game ever, they are goofy and difficult to emulate. Shattered Memories isn't bad, but the snow effects don't work right currently in Dolphin, which removes alot of the atmosphere from the exterior scenes.

  11. That's a fucking awesome style of a game menu.

    Also, I just remembered seeing this just how shit the Wii's graphics were… I mean really? Resident Evil 4 for the GAMECUBE, a prior generation console, looked better than this!…

  12. The painting did affect the colors of the house and their shirts.
    Also, the things you choose to zoom in on (B) can also affect your "psychological file" and what you see.

  13. You seriously are my hero right now. I was trying to play an emulated version of this game myself quite a while ago but I could not figure out how to configure the controls and eventually just gave up and then forgot about it. Well, problem solved, now I get to watch you play it! =)

  14. I love how the monster is violently hugging him then puts it's hand on his back when he dies like "shit, dude you ok?"

  15. Spoilerish…(don't know if it counts as spoilers)

    From what I've read about this game, your answers to the "test" questions in the therapy sessions does indeed affect things in the Silent Hill section, as well as the appearance of monsters in the "nightmare" sections (actions in the Silent Hill section can also affect their appearance). And there is no combat, just running and escaping the "nightmare" sections (that's what the phone call from Cheryl was talking about when she said "you have to run, daddy, you can't fight them, run").

    Still, this was fun to watch. Looking forward to the next part. Thanks for playing!


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